raphaclucena@gmail.com

As Five

Five friends are reunited after six years without seeing each other. Amid reflection on the choices of adulthood and the destiny they have decided upon for their lives, together they feel stronger to face what is to come.

  • Client: GloboPlay
  • Company: Quanta
  • Nature of the project: Series
  • Launch date: 12/11/2020
As Five
As Five

In the series As Five, I worked as a 3D artist and VFX artist on scenes that required precise integration between visual effects, storytelling, and audiovisual language. My contribution focused primarily on the creation of a lasagna scene featuring psychedelic smoke, as well as a fully 3D final sequence of a van driving along a road toward an almost-fork intersection.

In the lasagna scene, the technical challenge was to represent two distinct points of view within the same moment: while the daughter visualizes stylized psychedelic smoke, filled with subjective interpretation, the mother sees only realistic and natural smoke. To achieve this, I developed different simulations and visual treatments, balancing volumetric effects, look development, and compositing so that both versions could coexist seamlessly within the narrative.

For the final sequence, I was responsible for building a full 3D environment, including modeling, lighting, and rendering of the road and the moving van. The goal was to ensure a strong cinematic atmosphere and a sense of visual continuity that would guide the audience toward the near-fork moment. The integration of digital environments, 3D rendering, and dramatic language was essential to deliver a scene that supported the story’s closing with visual impact and aesthetic coherence.