This personal project consisted of a 3D recreation of the iconic Fender Telecaster, combining technical accuracy with aesthetic interpretation in an in-depth hard surface modeling and realistic lookdev study.
The asset was developed in Autodesk Maya, where each component — body, neck, headstock, frets, pickups, hardware, and screws — was individually modeled based on real-world references and accurate proportions.
Texturing and look development were executed in Substance 3D Painter, exploring natural wood variations, varnish layers, subtly worn metals, and micro surface details to achieve physically believable materials.
Subtle usage marks and controlled imperfections were introduced to enhance realism and avoid an overly procedural appearance.
This project highlights skills in precision modeling, shader development, micro-detailing, and high-quality asset creation for portfolio and R&D purposes.