In O Jogo que Mudou a História, I worked as a 3D and VFX artist across multiple areas, contributing to visually intense and dramatically impactful sequences.
Among my key contributions, I developed assets related to the prison environment, as well as handled camera tracking and rendering of the ball in specific scenes, ensuring accurate integration with live-action footage in terms of perspective, lighting, and physical interaction.
I was responsible for the animation of a helicopter and the creation of the VFX for its explosion, including asset preparation, destruction simulation, fire and debris effects, and rendering optimized for compositing.
I also developed smoke and fire effects within the prison, working with volumetric simulations and physically based adjustments to achieve realism and narrative intensity.
Another highlight was the headshot impact animation, involving the creation of digital elements and careful compositing integration to maintain visual credibility within the dramatic tone of the series.
My role spanned from asset modeling and development to simulation, animation, and final 3D rendering for compositing, ensuring technical and visual consistency across complex sequences.