In Perfekta – Uma Aventura da Escola de Gênios, I worked as a 3D artist developing multiple key visual elements that helped shape the film’s fantastical universe.
I was responsible for the creation of Isaac Newton’s apple tree, handling modeling, texturing, and shader development with a focus on organic detailing and realistic lighting response.
I also developed the floating car, including modeling, texturing, shader creation, and rigging, enabling functional animation controls and dynamic interaction within scenes. The asset was technically prepared for seamless live-action integration.
Additionally, I contributed to environment creation, such as the desert setting, building 3D elements for scene extension with proper scale, atmospheric coherence, and lighting integration.
My role covered the full pipeline — from asset creation to look development, rigging, animation preparation, 3D rendering, and scene integration — supporting the visual construction of the film’s world.