In Grande Sertão, I worked as a 3D artist developing multiple digital assets to enhance the environmental storytelling of the production.
I was responsible for the modeling and development of structures such as stilt houses, ensuring architectural credibility, regional authenticity, and seamless integration with filmed environments.
I also created general simulation effects, particularly cloth simulations, applied to elements requiring physically accurate movement. The process involved geometry preparation, physical property setup, and detailed collision and dynamics adjustments to achieve natural motion.
My contribution covered modeling, look development, simulation setup, and 3D rendering, ensuring visual consistency and effective compositing integration.