raphaclucena@gmail.com

Senna

The life story of Brazil’s most beloved Formula 1 hero, who died in a tragic racing accident at the 1994 San Marino Gran Prix.

  • Client: Netflix
  • Company: Quanta
  • Nature of the project: Series
  • Launch date: 01/11/2024
Senna
Senna

In Senna, I worked on the digital reconstruction of iconic motorsport elements, being responsible for the modeling, texturing, and development of 3D assets for the main racing tracks, as well as the cars and helmets featured throughout the series.

My work focused on achieving high levels of historical and technical accuracy, ensuring precise proportions, materials, decals, and mechanical detailing aligned with real-world references and narrative requirements.

I also developed 3D animations and asset variations for ICVFX (In-Camera Visual Effects) implementation using Unreal Engine 5. This required geometry optimization, real-time material development, and asset preparation for stable performance within LED volume environments.

The ICVFX workflow demanded careful attention to dynamic lighting, true parallax, and scale consistency, ensuring that digital environments reacted physically and convincingly to on-set cameras and lighting conditions.

My contribution bridged high-end modeling, technical look development, and real-time production workflows, directly supporting the immersive visual language of the series.