raphaclucena@gmail.com

Sintonia

Three teens living in the same São Paulo shanty town pursue their dreams while maintaining their friendship in a world of music, drugs and religion.

  • Client: Netflix
  • Company: Quanta
  • Nature of the project: Series
  • Launch date: 09/08/2023
Sintonia
Sintonia

In Sintonia, I worked as a 3D and VFX artist during the final two seasons, contributing to the creation and integration of multiple digital elements in high-intensity dramatic scenes.

I was responsible for modeling and texturing various 3D assets, developed to extend environments and support specific sequences while maintaining visual coherence with the show’s aesthetic universe.

I also worked on blood effects and explosions, handling asset creation as well as simulation and rendering preparation. These effects required careful attention to physics accuracy, timing, and seamless integration with live-action cinematography.

Additionally, I contributed to the creation of digital crowds and the insertion of 3D elements into live-action footage, ensuring correct perspective, lighting consistency, and compositing integration.

My role covered the full pipeline — from asset development to lookdev, simulation, and final render for compositing — supporting visually impactful sequences in the closing chapters of the series.