In the film Detetives do Prédio Azul 4: The Fantastic Kingdom of Ondion, I was responsible for developing one of the main kingdom environments, designed to support multiple narrative contexts, including crystal formations simulating tombs, winter battle sequences, flower fields, and a treehouse environment.
The main challenge was building this environment for ICVFX (In-Camera Visual Effects), a technology that projects digital environments onto LED walls during filming. This required the entire scene to be optimized for real-time rendering, ensuring stable frame rates and high performance on set.
Using Unreal Engine 5, I handled modeling, texturing, modular environment structuring, and real-time lighting adjustments, always prioritizing efficiency. The workflow involved geometry optimization, LOD management, shader cost reduction, and structured asset management to guarantee smooth execution.
The result was a versatile, visually rich, and technically stable environment capable of supporting multiple atmospheres within the Kingdom of Ondion, successfully integrating virtual production and traditional filmmaking with precision and performance reliability.