raphaclucena@gmail.com

Detetives do Prédio Azul 4: O Fantástico Reino de Ondion

Mel and Zeca face a dangerous mission to find Max, who has mysteriously disappeared. In search of their friend, they end up in the kingdom of Ondion, a colorful magical world, where they will have to face the villains Rumorum and Juks.

  • Client: GloboPlay
  • Company: Quanta
  • Nature of the project: Movie
  • Launch date: 04/12/2025
Detetives do Prédio Azul 4: O Fantástico Reino de Ondion
Detetives do Prédio Azul 4: O Fantástico Reino de Ondion

In the film Detetives do Prédio Azul 4: The Fantastic Kingdom of Ondion, I was responsible for developing one of the main kingdom environments, designed to support multiple narrative contexts, including crystal formations simulating tombs, winter battle sequences, flower fields, and a treehouse environment.

The main challenge was building this environment for ICVFX (In-Camera Visual Effects), a technology that projects digital environments onto LED walls during filming. This required the entire scene to be optimized for real-time rendering, ensuring stable frame rates and high performance on set.

Using Unreal Engine 5, I handled modeling, texturing, modular environment structuring, and real-time lighting adjustments, always prioritizing efficiency. The workflow involved geometry optimization, LOD management, shader cost reduction, and structured asset management to guarantee smooth execution.

The result was a versatile, visually rich, and technically stable environment capable of supporting multiple atmospheres within the Kingdom of Ondion, successfully integrating virtual production and traditional filmmaking with precision and performance reliability.